This mod is designed to revolutionize the way companions are controlled and interacted with, rendering the companion-wheel obsolete and bringing new elements of team-work and tactics, with the intention of making the game look and feel more as a proper role-playing game than as an action-shooter.
Edit #1: Ok worked out the issue and managed to fix it. It wasn't all fallout 3 companions that were not working, only dogmeat. Now somehow Dogmeat has been renamed Dogemeat in my game, not quite sure how that happened cause all references I have for in in both Fallout3 and TTW call him Dogmeat, but oh well. I'll probably update this again if I find the plugin responsable.
Jip Companions Command And Control Not Working
2ff7e9595c
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