This suite of mods brings additional legendary lords and units which you can field, extending the already impressive lifespan of the game. The new characters come with new sets of bonuses that make them feel like natural additions to their respective factions. The base mod requires the asset pack, while Mixer unlocks all factions in Realms of Chaos and Immortal Empires campaigns (although it doesn't work in multiplayer). If you've played through all your desired campaigns and can't wait until the next DLC, this should be right up your alley.OvN Lost Factions: Albion
Best Mods For Ttw
Wasteland Survival Guide is a customizable, modular modding guide for TTW aimed at providing a stable and bug-free experience, as well as recommending a curated selection of working, up-to-date optional mods for customization. While everything up to the end of the Utilities section is required, the rest of the mods in the guide are optional. You can skip any you don't wish to use and the load order provided in the Finish section will still work.
If you are continuing from The Best of Times (the official TTW installation guide), you should start this guide at the Utilities section. Most of the mods in that section you will already have, however you should update/add whatever you are missing, which currently should include AnhNVSE & yGTM.
Project Nevada and its Cyberware is an outstanding achievement in Fallout modding. Unfortunately, mods get old, too, and Project Nevada is being gradually replaced by newer mods. Cyberware, its major component, is closely tied to Project Nevada functionality, what created some difficulties in its maintenance. While other PN features got modern counterparts, Cyberware never got a proper alternative or upgrade. Time to change this.
A good alternative to Radious Total War Mod is SFO: Grimmhammer III, however, that one is still in beta so use it at your own risk. The Warhammer 2 version of SFO was arguably the best mod for that game, but it will take some time before Grimhammer III reaches a similar level of quality.
New Vegas Stutter Remover: Irreparably broken by Windows 10 due to relying on undefined behavior. Will cause crashes every 15 minutes. Every single feature from NVSR has been replaced in a modern manner by the combination of New Vegas Tick Fix, New Vegas Heap Replacer, and lStewieAl's Tweaks. These mods also have many great features that NVSR never had, like the high FPS physics fix. There is no reason to use NVSR, even on Windows 7.
Zan AutoPurge Crash Protector/PCB Hotkey: The script command used by these mods is a leftover command from development that forcefully clears buffered cells from memory, which can lead to unforeseen consequences. Essentially the same function is performed safely by the INI tweaks in the guide.
Performance of the Gods (Or pretty much all mods with "Performance" in the title): Performance gain is usually placebo, disabling small clutter items with less than five polygons won't do anything. Also potentially dangerous if they mark the records as Deleted rather than Initially Disabled, as the game can crash if a script tries to reference a deleted object.
Fallout Character Overhaul: Multiple broken file paths which cause missing mesh triangles and pink textures. The installer auto-selects patches for mods you don't have installed and installs the Glowing Ghouls file which causes massive performance drops and save bloat. It doesn't cover every NPC in the game (Plus NPCs from the DLCs or mods), so any uncovered NPCs look very out of place. It requires the bLoadFaceGenHeadEGTFiles INI setting to be enabled, which causes performance loss due to generating NPC face textures on the fly in-game. It also overwrites many YUP fixes for NPCs, though these can be patched using FNVEdit. I recommend New Vegas Redesigned 2 Revised or Character Expansions Revised instead.
Handheld Pip-Boys, such as the 2500: All hand-held Pip-Boys share the same common visual bugs that occur if you enter/exit your Pip-Boy too fast. The methods these mods use to hide the Pip-Boy in third person are also quite janky, as they were made before NVSE extensions like JIP LN. These bugs and quirks have mostly been removed with Handheld Fixes though. I still recommend either the 2500a or 2000 Mk VI for wrist-mounted Pip-Boys.
Although it may seem counterproductive to install a bunch of small mods to replace one big mod, these alternatives are all more efficient and performance friendly. They are 100% safe to use, and actually work, unlike Project Nevada:
FOOK, New Vegas Enhanced Content, and Mission Mojave Ultimate Edition: Massive compilation mods like these eventually get outdated and break other mods like Yukichigai Unofficial Patch. For example, NVEC includes the old version of the Burning Campfires that causes save bloat, an old version of EVE that is even more performance-intensive than the current one, outdated bug fixes that break Yukichigai Unofficial Patch, and much more.
Unlimited Companions (Or any other companion-related mods): Unlimited Companions re-compiles every script in the game and will break many mods. If you want unlimited companions, or other companion-related features like equipment managing, infinite ammo, combat-ready companions, and much more, use JIP Companions Command and Control. Before installing any mods that edit companion behavior, you should check if JIP CCC already does it.
Sinitar's Gameplay Overhaul (Or anything made by Sinitar): Sinitar knows nothing about modding, as shown by his guide that includes most of the mods on this list. SGO is full of bugs, broken features, awful balance, and Sinitar's trademark typos. Avoid anything he makes at all costs. If you have a few hours and want more information about Sinitar's lies, scamming, and lack of modding knowledge, check out this twenty-eight page essay that goes into excruciating detail about it.
Any AI mods: AI mods generally just edit gamesettings, which can both break set scenes (such as the vault in Dead Money and saving the Goodsprings settler in the tutorial mission) and make combat more frustrating than realistic. Enemies can sometimes detect you the second you enter an interior, so they will all rush you at the entrance.
Content Mods to Avoid: Weapon Mods Expanded/Extended: Overwrites Weapon Mesh Improvement Mod's mesh fixes and requires conflict resoluton with any mods that edit weapon records. Also very unbalanced in my opinion, since many of the mods are either silencers or damage increases.
Born in the first half of the 90s, video games have been a part of my life ever since I was introduced to Age of Empires I by my dad. I'm a Mass Communications graduate with a specialization in Marketing, as well as a hardcore gamer. My aim is to bring you quality content so you can get the best out of your games and take your experience to the next level!
Graveborn is honestly one of the best classes in the game so far as build versatility goes. A lot of classes can benefit from being paired with a Graveborn, and late-game Graveborn builds can go in a lot of different directions depending on your secondary class choice.
Fallout: New Vegas stands tall to this day as one of the best RPGs ever made, with its unique blend of humor and tragedy that few have managed to replicate since. Even so, there are many who seek to enhance the already enjoyable experience and have done so through the use of mods.
While mods have existed almost as long as games have, New Vegas seems to get some extra love and there are numerous impressive quest mods that could almost pass for paid DLC. Some of these might leave a lot to be desired, but there are others that are sure to stick with you long after finishing them. Let's take a look.
Someguy2000, the mod author responsible for The Inheritance mod, is perhaps more well known for several other quest mods that we'll get to later, but the Inheritance is a standalone story that has its own mysteries to uncover.
Strictly a companion mod, Eliza sees the Courier coming into contact with the titular character who has her own questline to follow. Created by th3overseer, Eliza fits in as part of a longer line of quest mods that will track the player's decisions throughout but can be played by itself as well.
Beyond Boulder Dome by rjhelms84 is possibly one of the largest mods to ever release for Fallout: New Vegas, introducing an entirely new world space and hours upon hours of new content to feast on. The Courier travels to the ruined city of Boulder, Colorado, where they find themselves embroiled in a violent conflict that they can then choose to affect one way or another.
Additionally, decisions made during Eliza and in some of th3overseer's other mods will have an impact on the story, so those going for something of a completionist run may want to spend time delving into previous mods, as well.
Salt Lake Stories by Yossarian22 has less of a traditional linear approach to quest mods and a more open-ended ideology. After meeting a mysterious man just outside of Goodsprings, the Courier hitches a ride to Salt Lake in the man's refurbished truck. Once there, the world is the player's oyster.
Naturally, New Vegas Bounties 1 and 2 would also be contenders for spots on this list, but it is the third installment in this series where someguy2000's ideas and talents really begin to shine. After playing through the first two mods(and the Inheritance if players were inclined to do so), a man claiming to represent the mysterious Marko finds the Courier and orders them to follow him up north. 2ff7e9595c
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